
Gaming Creator
📍 Thessaloniki, Greece · ⭐ 7+ Years · 🗣️ Greek, English
Greek gaming entertainment. 676K followers. Roblox, Fortnite, GTA RP and IRL.
@gun.zar
676K
Total Reach
5.9%
Engagement
4
Platforms
7+
Years
523K
Primary authority platform. Long-form Roblox, Fortnite and GTA RP content, IRL challenges and creator collabs. Best for in-depth brand integrations and sponsorship anchoring.
86.4K
Short-form velocity platform. Gameplay highlights, challenge clips and viral moments with high share potential. Best for product launch awareness and trend-based campaigns.
65K
Lifestyle and setup content hub. Behind-the-scenes creator moments, photo drops and format teasers. Best for brand partnerships with visual/aesthetic components and lifestyle integration.
1.2K
Live gameplay and community interaction. Smaller but engaged live audience. Opportunity for live brand activations and real-time sponsor reads during streams.
Why Partner
Main audience lives on YouTube at 523K. Long-form challenges and gameplay arcs carry the channel, which gives brands time and format room to integrate properly rather than fit into a 15-second placement.
78% aged 18-34, 68% Greece. The audience grew up with the channel, which is why integrations that fit the content tone land, and the ones that do not are spotted instantly.
Past work with Epic Games inside a Fortnite challenge and Adidas in a short-form #ad integration. The pattern that worked: integration lives inside the format, not around it.
Current content is Roblox, Fortnite, GTA RP and IRL challenges. Gaming entertainment. Not competitive FPS, not hardware reviews. Brand briefs should point at those formats.
Gunzar is one of the larger gaming entertainment creators in Greece. 676K combined followers across YouTube (523K), TikTok (86K), Instagram (65K) and Twitch (1.2K). The core output is Roblox, Fortnite and GTA RP gameplay, combined with IRL challenge formats that stretch the channel beyond pure gameplay.
His audience has grown up with the channel. If you are a Greek kid or teen in gaming culture, you know the name. The audience is 18 to 34 (78%), anchored in Greece (68%), with a real 20% international tail.
Brand partnerships have worked when formats fit. Epic Games ran inside a Fortnite challenge. Adidas appeared in a tagged #ad integration on short-form. The pattern is consistent: integrations live inside his format, they do not interrupt it, and that is why they perform.
Notable Brand Partners



Brand Fit
Best for gaming publishers (especially Roblox, Fortnite and sandbox/RP titles), apparel and streetwear brands targeting Gen Z Greek audiences, gaming peripherals, mobile apps, and entertainment integrations that fit challenge-format content. Less suited for FPS-esports-endemic or pure hardware-review partnerships, his content today is gaming entertainment, not competitive FPS.
Content Style
Direct, high-energy, entertainment-led. Gameplay narratives, challenge formats, creator collabs and IRL bits. Production is consistent; tone is playful without cringe. Brand integrations work best embedded in a challenge, a format, or a gameplay arc rather than standalone placements.
Audience
Young gaming-entertainment audience, heavy Gen Z / younger millennial tilt. 78% aged 18-34, 68% Greece, 20% international. Values entertainment and formats over technical depth. Strong repeat viewership on long-form YouTube and high shareability on short-form clips.
78%
Male
22%
Female
Gaming entertainment velocity across YouTube, TikTok, Instagram and Twitch.
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